AR, VR and 3D development, our speciality since 2018

We build immersive products for showrooms, training, product launches and industrial visualisation, in the browser, on headsets and on phones. Performance budgets are set at the start, so the experience stays smooth on mid-range devices.

What we deliver

Scoped in the 48-hour proposal, priced as a fixed quote or a monthly team.

  • WebXR and browser AR

    AR experiences that open from a link on a phone with no app install, tested across common Android and iOS browsers.

  • Unity VR and AR applications

    Headset and tablet applications in Unity for training, simulation and guided walkthroughs.

  • Interactive 3D on the web

    three.js and React Three Fiber scenes with lighting and interaction tuned for mobile performance.

  • 3D product configurators

    Colour, material and option changes on a product model, with pricing and a quote handoff to sales.

  • Vision Pro and Quest apps

    Spatial interfaces for Apple Vision Pro and Meta Quest, built with visionOS or Unity and tested on the device.

  • 3D asset pipeline

    Model optimisation, texture compression and level-of-detail setup from CAD or Blender sources.

  • Performance and device testing

    Frame-rate, memory and battery checks on real devices, with budgets agreed before modelling starts.

How we run ar, vr & 3d projects

  1. 01

    Reply in 4 hours

    We reply within 4 hours during IST business hours and ask what the experience must do, where it will run and which devices it targets.

  2. 02

    Proposal in 48 hours

    A proposal with platform choice, device list, performance budget, asset plan and a fixed quote for the first experience.

  3. 03

    Prototype in 7 days

    A clickable prototype of the core interaction, which you can open on a phone or headset to judge how it feels.

  4. 04

    Two-week sprints

    Scenes, assets and interactions are built in sprints, each ending with a build running on the target device.

  5. 05

    Weekly releases

    Builds ship each week through CI/CD, with frame-rate and load-time checks run on every release.

Stack

Chosen per project. See the full stack.

  • Unity
  • Unreal Engine
  • three.js
  • React Three Fiber
  • WebXR
  • Blender
  • glTF
  • Draco
  • ARCore
  • ARKit
  • visionOS
  • Meta Quest SDK
  • Swift
  • C#

What you can expect

  • Experiences that open quickly on the devices your customers actually use.
  • A 3D asset pipeline your team can repeat for the next product, rather than rebuilding each model by hand.
  • Configurators that show accurate options and send the chosen specification to sales or to a quote form.
  • Performance measured on real hardware, not only inside the editor.

Questions buyers ask us

Something else? Ask us directly. First reply within 4 hours.

Do customers need to install an app for AR?

Not for WebXR experiences, which open from a link in a supported mobile browser. Native apps give more control over tracking and device features, and we recommend them when the experience is central to a product. We explain the trade-off before scope is agreed.

Should we choose Unity or three.js?

Unity suits headset applications and complex interactive simulations. three.js and React Three Fiber suit web experiences and configurators that need to run on any device with a browser. The right choice depends on the device, the audience and how the experience will be maintained.

Can you turn our CAD files into 3D content?

Yes. We convert CAD and Blender models into lightweight glTF assets, reduce polygon counts and compress textures so the scene loads on phones. Very large or poorly prepared source files take longer, which we estimate in the proposal.

Do you build AR and VR for clients in India?

Yes. Enarges has specialised in AR and VR since 2018, and our team in Thrissur builds for clients across India and abroad. We can design experiences for Indian languages and for the devices common in India, which are often lower-spec than the flagship phones used in demos.

How much does an AR or VR project cost?

It depends on the platform, the number of scenes, the amount of 3D content and how deep the interaction goes. We give a fixed quote within 48 hours of a scoping call.

Tell us what you need shipped.

Send a short brief. You get a written proposal with scope, stack, timeline and a fixed price within 48 hours.